The AA cannon must be on Ambush Fire every turn for the inevitable incoming Stukas. The two defending infantry platoons would each have a role, 1 would have the village itself, the other the trench lines. Only at short range would the guns switch to AP for aimed fire. Each pairing would concentrate their fire at one target (the Tigers!) with HE at long range to suppress them (giving 4 chances at a 6 each turn). The anti-tank guns would deploy in the gun-pits back on the ridge’s slopes, in pairs. The enemy would have to advance through a constant barrage of explosions which should seriously harass them and get lots of pins (and a few kills). It was actually bit more refined than that.įor the defence the heavy guns and the mortar battery were key, hitting those two pre-registered target points which would be on the woods in the valley were we knew the Germans were mustered. Get in amongt their armour at short range, pile those tank riders off and cause mayhem with anti-tank grenades. The Soviet plan was straight forwards, hold tight, then the hit them hard with the steel. Grand Total: 109 BR, 7 officers, 2 scouts Hvy Mortar Battery (2 x 120mm) 72 0 off-table Motor Rifle Platoon + 2 x AT grenades 68 5-i (tank riding)Ĥ x Tank Rider squads + AT grenades 68 4-i all SMGs Totals: 1002 39+D6 (1) BR 4 officers, 0 scoutsįree Defences (from scenario representing Ighev’s Fortress) Medium Mortar Battery 66 3-i 3 x 82mm mortars (on-table)ġ52mm Battery 125 0 2 x 152mmL24s (off-table)ĪT Battery 48 3-i 3 x 45mmL46s, behind barricadesĢ x HMG dug-outs 64 2-i Maxim HMG, 3 + cover saveġ0” Improvised Barricades 5 0 4+ cover save I’ve included the detailed Russian lists for the game below, I don’t have the full German ones, but it contained 2 Tigers, 1 Ferdinand, 6 or 7 Pz IIIs, 6 Pz IVs (all Gs), 4 StuGs (one controlling a Borgward), and the usual panzer grenadiers in their half tracks or tank riding.įield Artillery Battery 55 4-i 2 x 76.2mm Zis3 in gun pits We held Teploye, dug-in to trenches, behind barbed wire and minefields. The panzers would be attacking up the gentle slope. It was a minor feature, the woods were boggy so difficult ground to all vehicles, that would cover it). The Germans have already captured Samodurowka, just off the map (to the north), and reached the stream through he wooded area at the bottom of a shallow valley (we didn’t put the stream on the table, just the woods. Next will come the first half of the action, then the conclusion in part 3. As it’s a big game (battalion-sized), I’ll break down this AAR into smaller parts over the next week or so, starting with the forces, prep, planning and deployment, etc. The Germans had 2000 points of panzer forces to attack with, splint into a first wave and second wave. The scenario would see the Russia forces would be split, with 1000 points of Rifle Division in their defences holding the village and 1000 points of Tank Corps to counter-attack from reserve (arriving from turn 4 onwards). This would be a 2000 point game, with the Germans in full attack at the village of Teploye (northern edge of the Kursk salient), trying to capture the village on the forward slopes of the Olkovatka ridge. It would be nice to see it all on the table once in while, we’ve had these armies along time. Weeks in the planning (and some extra painting), the time has finally come to get lots of the toys out, set-up a big table and go for a big tank-bash with Battlegroup Kursk.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |